I have plane in blender. On that plane I have single texture (512x512) that repeats itself and makes my "floor".
What I would like to do is export somehow new image for further editing. That image would contain same texture that is repeated, in same scale that I see in blender.
Take a look at image, please :
On the right I have that 512x512 texture, on the left is the result of texture tiling. I want to export tiled image that we can see on the left in 3D editor, into new image that I can modify further in other software, then import it back.
I did see couple of videos and tutorials of texture baking, but I can't seem to get it right. Is texture baking what I need here, or there is other way?
Also I should say that I plan to use this texture in Unity, therefore I don't need solution that would only work in Blender.
This problem bothers me for quite a while, I used to make my textures in 0-1 space, but that gives horrible results for larger models. I really need to find a way to do this right, it would greatly help me in future texturing.