I have an object that I have created in Blender out of a bunch of cubes. When I export it .3ds into Photoshop, the cubes are each individually texturized, but I want them to all blend together as if they were all one object. I can't for the life of me figure this out.


You can clearly see each individual cube, but I want them to all blend together as one object. How do I do this?

Thanks, Eedis

  • $\begingroup$ Do you want to physically join the cubes? or just make it look like they are a single object? $\endgroup$ – gandalf3 Jan 5 '14 at 7:20
  • $\begingroup$ I know how to physically join the cubes, CTRL+J, but it didn't make them look physically joined after the export. So I guess the latter of what you asked; 'make it look like they are a single object'. $\endgroup$ – Eedis Jan 5 '14 at 7:22
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    $\begingroup$ When you make the a single object with Ctrl+J, they are still separate. You can merge them together by removing the duplicate vertices, with Tab to enter edit mode A to select all W > Remove doubles to remove the duplicate verts. Note that you may need to tweak the the merge distance in the redo menu. $\endgroup$ – gandalf3 Jan 5 '14 at 7:25
  • $\begingroup$ Awesome! Thanks! :) If you answer the question, I can register and then vote your answer for the rep. :) $\endgroup$ – Eedis Jan 5 '14 at 7:38

To physically merge the cubes into one solid mesh:

  1. Join the cubes into on object by selecting them all and pressing CtrlJ

  2. Switch into edit mode (Tab), and remove doubles (A to select all and then W> Remove doubles)

  3. You may need to remove internal faces too. Select internal faces by pressing Internal faces in 3D view > Header > Select, then delete them with Delete> Faces.

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