Example:I have a large sphere that emits particles and a tiny sphere that the will become each individual particle .

If the original tiny sphere gets a Limit distance to surface constraint, can each particle also inherit the constraint that the original one has?

So that the particles will stick to the surface of a mesh while moving, even if the mesh is irregular.

I can get similar effect with forces but its very delicate and can fly off the surface easily. enter image description here

  • $\begingroup$ Well i know that you can orient particles to camera via an inherited track to constraint. But that is orientation i dont knownif you can apply cobstraints to position of each aprricle. Doubtful $\endgroup$
    – 3pointedit
    Aug 4, 2016 at 2:41

1 Answer 1


As far as I understand, no. Particles do not inherit constraints. If you want particles to stick to a moving object, make it a collision object and play around with the dampening and stick values.

  • $\begingroup$ yea,looks like it, but can you pitch the idea on rightclickselect.com for me please? I cant undelete my account on it. long story $\endgroup$
    – eromod
    Aug 4, 2016 at 8:47
  • $\begingroup$ I believe that you can do that best. I don't have an account either. $\endgroup$
    – Mörkö
    Aug 4, 2016 at 8:53

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