While I was working in Edit Mode, I pressed Ctrl + 1, which smoothed my object. I pressed Ctrl + 0, which unsmoothed my object, and I moved on. However, when I bake a texture, it appears in the smoothed manner, I have gone long distances after that.

Is there any way to undo that smooth?

Thanks in advance!

  • 5
    $\begingroup$ Welcome to Blender.SE! So you have still a subsurf modifier with 0 subdivision for the preview and (perhaps) 2 for the render? Baking consider the render settings, that's probably why you experience that behaviour. $\endgroup$
    – Carlo
    Aug 3, 2016 at 17:39
  • 2
    $\begingroup$ It is because this shortcuts adds a subdivision modifier. Ctrl+0 keeps it but set it to 0 for the view only. But keep it to 2 for the rendering. Have a look to the modifier panel and remove the modifier $\endgroup$
    – lemon
    Aug 3, 2016 at 17:40

1 Answer 1


That is the shortcut to add a Subdivision surface object modifier. This modifier uses an algorithm to smooth your object at a certain number of specified levels. To remove the modifier, not just disable it go to the Properties panel > Object modifiers tab (blue wrench) and click the X to remove it.

The subsurf modifier (image from the Wiki):

enter image description here

  • $\begingroup$ @SundarBons Glad to help! $\endgroup$
    – Shady Puck
    Aug 4, 2016 at 14:58

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