I am trying to model this axe and I don't know how to do it properly. I've highlighted the part I'm trying to make here:
I tried two different main approaches so far:
Start off from a plane and extrude its edges so I could cover the entire body, then extrude/solidify the surface to add some thickness to the mesh. What I don't like about this method is the mesh shape. That part of the weapon has clear, smooth curves and it is something I can't seem to achieve by just modeling a plane. This is a quick example of what I'm trying to do here:
- Bézier curves. I can recreate a cool shape with this method, but once the curve is converted to a mesh and then extruded or solidified, I don't have vertex but a huge face on the front part. This leads to a very weird mesh, also some curves still have a way too high vertex density which makes bevel and subsurf impossible.
What would be the correct approach here?