I made a character and skinned and rigged him, and used automatic weights. When I move the upper bone in arm the mesh gets twisted and weird.

when i move the arm bone this weird thing happens

Here is the link to download it

  • $\begingroup$ It seems like you are trying to upload an image, unfortunately, you cannot just drag and drop. To add it, click edit, then click the image icon, and then drop your image where it says, and follow its instructions. Keep in mind that an image is not enough to solve a problem, and you should add a description to your question, perhaps noting what is going wrong and describing the image. $\endgroup$ – Gliderman Aug 2 '16 at 16:56
  • $\begingroup$ fixed it :D so ashamed :( $\endgroup$ – I Am Teh Potatoe Aug 2 '16 at 17:04
  • $\begingroup$ Don't be, everybody makes mistakes somewhere. :) And either way, now you know! $\endgroup$ – Gliderman Aug 2 '16 at 17:09
  • $\begingroup$ Possibly a scaling or rotation problem. Check that both your mesh and armature are 'scale and rotation applied' (use ctrl+A then rotation and scale). Once done reparent your mesh with the armature. If it is not that, please upload your file here blend-exchange.giantcowfilms.com ... and another simple reason here is that you have turn the bone too much... so the mesh is twisted and no more... $\endgroup$ – lemon Aug 2 '16 at 17:20
  • $\begingroup$ as it seeems its not a "scale and rotation problem" so i will go with the fact that i have turned the bone too much. But if thats true how can i make working hands that dont get messed up when i move them much ? $\endgroup$ – I Am Teh Potatoe Aug 2 '16 at 17:40

When a real human arm moves up, this is in this way :

enter image description here

Not in this way :

enter image description here

I think this is the main problem here.

| improve this answer | |
  • $\begingroup$ okok i get it :D now i will go make a new caracter with balls for shoulders to test if the arms will be more flexible xD thanks a lot. every time i have to post a question in this kind of site i am like wow why are they helping me ? these people are amazing $\endgroup$ – I Am Teh Potatoe Aug 2 '16 at 18:14
  • $\begingroup$ @IAmTehPotatoe, maybe because 3D modeling is really cool and sharing what we know is a way to share this cool thing ! And yes you can make balls for articulation for instance in this kind of approach fr.pinterest.com/pin/341358846731315353 $\endgroup$ – lemon Aug 2 '16 at 18:16
  • $\begingroup$ just... wow these are all 3d models ._. i have to catch up with those people xD i have to make my own game :') (i have to stop dreamin) $\endgroup$ – I Am Teh Potatoe Aug 2 '16 at 18:28
  • $\begingroup$ @IAmTehPotatoe, no ! Don't stop dreaming or you will too soon become older than you are ! and they are not all 3D models here but they could be (was just to illustrate what you can do with ball articulation approach) $\endgroup$ – lemon Aug 2 '16 at 18:30
  • 1
    $\begingroup$ ILL NEVER BCOME OLD >< $\endgroup$ – I Am Teh Potatoe Aug 2 '16 at 18:36

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.