So I was attempting at the "Houdini Trail Effect" in Blender as shown:
but got stumped with the whole particle system.
I managed to create the following through trial and error with the Vortex on each pole, and added Forces to the Emitter (Sphere)
& then this was the result:
I am wondering if anyone knew how to create the Swirly Trails in the Emitter, then maybe convert to spline afterwards? I know the Ivy Generator is the closest thing but it relies on the Origin Point and etc. I'm not sure if Forces would affect Ivy, but who knows.
Anybody that has a clue, it would be greatly appreciated! I will try again but I doubt I will find a workaround with the Trails. Thanks!