I made a circle, then went into edit mode. Selected two opposing points and went to scale. I'd like to prevent the amount of curve from being affected. I just want to move points uniformly.
I hope that makes sense.
Without restricting the anchors (using the circle as an example object), if you were to scale the two opposing anchors you'd end up with a peanut shape (due to the curves also scaling). What I want is to end up with an oblong oval -- using edit mode. I know I can achieve the same effect in this case by scaling along the x or y axis in this case in object mode but I figure for more complex shapes this would not be the case.