I am fairly new to blender and have a few questions about creases and subsurf.
On this helmet, I am trying to give the visor area a hard edge, but doing so with the subsurf modifier makes the visor bulge out because the rest of the mesh moves inward as it is subdivided.
Here it is with subsurf on:
Here it is with subsurf off:
This is for animation and gaming, so I am trying to avoid being too high poly (subsurf is turned up to clarify my problem)
Heres the blend file: http://pasteall.org/blend/42941