I am using Blender(2.77a) and Cycles render.
I have a particle system set up in Blender which emits 3D Blood cells. Now, Unity's inbuilt particle system is different from Blender's. So exporting a particle system made in blender to unity is not possible.
But I'm in very much need for this to work. I browsed the web and came across a tutorial for baking 3DsMax particles to Unity and hoped it would work with Blender as well.
But no luck there as well. These are the steps I follow,
- Set up the particle system
- Save the blend file and enable Disk Cache
- Click on "Bake all Dynamics"
- Export as fbx and import in unity.
Where am I going wrong? Is there any other way to achieve this?