I want to extrude three cylinders from one. I don't want to create another cylinder mesh, so this way I can avoid clipping

Here's exactly what I want:



  • $\begingroup$ Why is deleting the edge loops in between the separate cylinders not an option? $\endgroup$ – metaphor_set Aug 1 '16 at 12:33
  • $\begingroup$ How many sides does your cylinder have? $\endgroup$ – CyberBurst Aug 1 '16 at 12:33
  • $\begingroup$ 6, but with a subdivision surace modifier gyazo.com/8d13aa7de58bc14adbb86bc7471309c2 $\endgroup$ – Jml19 Aug 1 '16 at 12:35

From 6 vertices for the base cylinder and 3 tentacles in the picture, you can assemble it in three parts :

  • First assemble the extremity, extruding one vertex on two
  • Extrude them (without moving)
  • Alt+M to join them at center
  • Then select more Ctrl+NumPad+
  • And make the faces F

enter image description here

  • Now select the three faces as the extremity
  • Extrude them with Alt+E then "individual faces"
  • Separate this faces a bit

enter image description here

  • Now round them using Alt+ShiftS and move the mouse to the right and validate
  • Then extrude again

enter image description here

| improve this answer | |
  • $\begingroup$ How do I action Numpad+ if I don't have numpad? $\endgroup$ – Jml19 Aug 1 '16 at 12:55
  • $\begingroup$ use the 'select' menu, then 'select more or less' and chose 'more'. You can also just select the vertices with the mouse... oh and it is "ctrl"+"numPad+"... I did a mistake here $\endgroup$ – lemon Aug 1 '16 at 12:57

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