I am trying to build a game in UE4, and when working on my wall mesh stumbled upon heavy shadow problems. When creating a low poly mesh from a high poly mesh with cage be baking normal map and AO.

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As can be seen in this picture the player have a light source so there should not be any shadows there at all (Ignore the missing UV there). As well there should not be a crack of shadow between the meshes of the wall.

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I am getting really desperate just fixed another problem with even more heavy shadows but now I am stuck. Thanks for any help.

Yea in the end it was normal map problems, no clue why the hell the normal map from cage does not work at all but I just baked normal map form high and low poly mesh, and that fixed most of the shadow problems(after I flipped the green in the texture in UE4), took me whole 3 days to fix this god dammit, but at least I know how to bake normals now -_-... Thanks for trying to help me.

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