I am trying to build a game in UE4, and when working on my wall mesh stumbled upon heavy shadow problems. When creating a low poly mesh from a high poly mesh with cage be baking normal map and AO.
As can be seen in this picture the player have a light source so there should not be any shadows there at all (Ignore the missing UV there). As well there should not be a crack of shadow between the meshes of the wall.
I am getting really desperate just fixed another problem with even more heavy shadows but now I am stuck. Thanks for any help.