I want to scale a set of vertices off the center and towards a point.
Here's the current setup :
I want to scale the selected vertices equally towards the edge of the wing. Scaling in X axis isn't working.
What's the correct method here ?
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The pivot point is considered the origin of the transformation space. Scaling the objects with a factor smaller than 1 will make them collapse toward the origin, while what you would like to achieve is verteices spreaded from the origin toward another point. The scaling factor should be greater than 1 in this case (e.g. the double, the triple...).
I suggest to change the position of the 3D cursor to the symmetry axis instead of the goal point. This way you'll be able to scale your vertices uniformly, even if they are not evenly spaced.
To do that, first steps :
But to tell the truth, I am not sure this is the result you want. You may have to try with several proportional editing modes (sharp, root, sphere, smooth...) to see what is the best for you.
If needed, you may also hide the vertices you don't want to move so that the proportional size can be tuned without affecting the unwanted vertices (to hide select them and H ; to unhide Alt+H)