# Sculpted object turns into a cube when I enter edit mode

I have just recently sculpted a Mesh Helmet model and I am needing it to export it for another program. When I switch the mesh into edit mode it turns into its original starting cube. Going into sculpt mode again returns it to my helmet. I didn't think it was an issue, but when I exported it into a .dae file it came out as the cube instead of the helmet. How do I make the helmet show up correctly in Edit mode and the .dae file instead of the cube?

• Try applying any modifiers (Alt+C> Convert To Mesh)
– gandalf3
Dec 31, 2013 at 3:45
• @gandalf3 Wouldn't recommend converting the entire thing to a mesh, OP might have other modifiers. Dec 31, 2013 at 4:02