1
$\begingroup$

I have an armature with motion capture animation on it and I am applying it to a target armature using several Inverse Kinematics constraints and some Copy rotation constraints, can I then apply that animation from the first armature to the second similar to how you can bake other stuff

enter image description here

Ultimately i want a easy way of transferring the mocap data from the .bvh file rig to the end program Unity.

$\endgroup$
0
$\begingroup$

Use the 'Bake animation' button in the animation tab when your target rig is active and in pose mode. This should bake every movement to a new animation.

|improve this answer|||||
$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.