I'm trying to use the Image -> Edit Externally menu option, but I get the error message: Image path '.' not found, image may be packed or unsaved.

My Image Editor preference is set to: /usr/bin/inkscape which does exist and is a regular executable file:

$ ls -l /usr/bin/inkscape 
-rwxr-xr-x 1 root root 12406776 Jan 22  2014 /usr/bin/inkscape

$ file /usr/bin/inkscape 
/usr/bin/inkscape: ELF 64-bit LSB  executable, x86-64, version 1 (SYSV), dynamically linked (uses shared libs), for GNU/Linux 2.6.24, BuildID[sha1]=44e349b8449f6a5de13f0224193b6157bdda0ae6, stripped

I have seen another post that asks a similar question, External image editor not found?. However, it that question a file system link was used for the editor whereas I am using an executable.

My blender version:

$ blender --version
Blender 2.77 (sub 0)
    build date: 2016-04-08
    build time: 19:05:34
    build commit date: 2016-04-05
    build commit time: 18:12
    build hash: abf6f08
    build platform: Linux
    build type: RelWithDebInfo
    build c flags:  -Wall -Wcast-align -Werror=implicit-function-declaration -Werror=return-type -Werror=vla -Wstrict-prototypes -Wmissing-prototypes -Wno-char-subscripts -Wno-unknown-pragmas -Wpointer-arith -Wunused-parameter -Wwrite-strings -Wlogical-op -Wundef -Winit-self -Wnonnull -Wmissing-include-dirs -Wno-div-by-zero -Wtype-limits -Wuninitialized -Wredundant-decls -Wshadow -Wno-error=unused-but-set-variable  -fuse-ld=gold -fopenmp -std=gnu99  -msse2  -msse -pipe -fPIC -funsigned-char -fno-strict-aliasing
    build c++ flags:  -Wredundant-decls -Wall -Wno-invalid-offsetof -Wno-sign-compare -Wlogical-op -Winit-self -Wmissing-include-dirs -Wno-div-by-zero -Wtype-limits -Werror=return-type -Werror=implicit-function-declaration -Wno-char-subscripts -Wno-unknown-pragmas -Wpointer-arith -Wunused-parameter -Wwrite-strings -Wundef -Wuninitialized -Wundef -Wmissing-declarations  -fuse-ld=gold -fopenmp  -msse2  -msse -pipe -fPIC -funsigned-char -fno-strict-aliasing
    build link flags:  -Wl,--version-script='/build/blender-mzA9Fo/blender-2.77-a-1459879952/source/creator/blender.map'
    build system: CMake


The sequence of steps I follow leading up to the error:

  • When using the video sequence editor, press F12 to open the current frame
  • In the image editor:
    • Click the Image menu
    • Click Save All Images
    • Click the Edit Externally sub menu
    • Error message Image path '.' not found, image may be packed or unsaved. is displayed by Blender

Note that the Save Image menu option is greyed out.

enter image description here

When I click on the image list, I only see the Render Result.

enter image description here

  • $\begingroup$ I think your problem is not so much the executable or the path to the application, but more the path to the image, see the message Image path '.' not found. Are you using a packed image inside the .blend file? Can inkscape reach the image you are trying to use? $\endgroup$ – Duarte Farrajota Ramos Jul 31 '16 at 23:31
  • $\begingroup$ @DuarteFarrajotaRamos I've updated the question with the steps I followed. $\endgroup$ – Chris Snow Aug 1 '16 at 6:12
  • $\begingroup$ Is it a render or the current frame you are trying to edit? Did you explicitly save the render to a file? External editors can only work on files saved to disk, no external application can directly read temporary or unsaved images that only exist in memory inside blender without a file $\endgroup$ – Duarte Farrajota Ramos Aug 1 '16 at 11:21
  • $\begingroup$ I believe it is just the current frame that is shown in the image editor. I have updated my question to reflect that fact that clicking Save All Images does not help. $\endgroup$ – Chris Snow Aug 1 '16 at 18:10
  • $\begingroup$ Go through all the images in your image editor's list and check if one has the name "unnamed" or shows an asterisk in the image editor's menu. It's almost always an unsaved image. This won't be saved by clicking "Save all Images". $\endgroup$ – metaphor_set Aug 1 '16 at 18:20

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