I have created a shape using a bezier curve. I want to give it depth and then apply an image as a displacement modifier.

I have added a face to the shape and extruded the shape into 3 dimensions. However I cannot get the face to subdivide so I cannot apply the displacement modifier.

How can I get a detailed enough mesh across that face?

Here is an image of my mesh

The face I want to add detail to is selected.

I want to add a displacement map so it becomes like this without the surrounding plane.  But I need more detail in the top plane to get the image to work.

  • $\begingroup$ Hello, could you provide some pictures so that we could understand your need more precisely ? $\endgroup$ – lemon Jul 31 '16 at 7:54
  • $\begingroup$ Hi lemon, thanks for commenting. I have added an image of my mesh now and another of something similar to what I am trying to achieve. $\endgroup$ – PaddyGould Jul 31 '16 at 9:31
  • $\begingroup$ Use a boolean. Make a face on top/bottom parts of the curve shape. Make a grid with the displacement image. Apply the displacement. Then intersect the displaced grid with with your ex curve. $\endgroup$ – lemon Jul 31 '16 at 11:04
  • $\begingroup$ Hi lemon, what do you mean by make a grid with the displacement image? $\endgroup$ – PaddyGould Aug 1 '16 at 8:59
  • $\begingroup$ Hi PaddyGould, simply the same as you probably did in your second screen capture. If you intersect (boolean modifier) it with the curve above (converted to mesh and bottom & top faces closed) you will obtain what you want, if I have well understood $\endgroup$ – lemon Aug 1 '16 at 9:18

For subdivide you need quads. Upper face is unsightly ngon and can't be subdivided. Remesh modifier should be helpful in this case.

If Remesh doesn't do its job well, you can delete ngon and fill area manually with smaller parts by selecting two opposite verts and pres F to fill and press J to connect.

You can combine this procedure with Grid Fill - Ctrl + F > G

I don't know a better solution, I hope someone knows one because this is really good question.

  • $\begingroup$ The Remesh option worked for me. Thanks Shubol3D, I appreciate your help and time ! $\endgroup$ – PaddyGould Jul 31 '16 at 11:22

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