So, I was playing around with armatures, and at some point I had two armatures, which were both animated. Is there a way to join the bones together, so that they keep their animations?

  • $\begingroup$ You need to join the actions assigned to the armatures and apply this action to the final armature. Make sure the bone names are unique. $\endgroup$ – Jaroslav Jerryno Novotny Jul 29 '16 at 14:24

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