I have this model I'm trying to export to a posing software, which has its own IK system.
I'm porting this model with a custom outfit, in which I decided the best approach for it would be using "Transfer Weights" from the source model. It worked like expected.
Now, I want to fix the weights according to the IK deformings, and my question is Is it possible to export the weight paint colors from a mesh?
My idea is looking at how the mesh deforms with the IK, and if it deforms wrongly, then change the weights of that given segment instead of blindly painting weights on them.
Thank you in advance for any help!