I want to delete few particles from particle system. After baking the animation still I cant select particle objects, it selects all of them.


The only way I know to edit already emitted particle objects would be to Make Duplicates Real Shift-Ctrl-A accessible in Object Menu after that you could select the mesh and invoke Separate by loose parts in Edit Mode P. This wouldn't help on animations.

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  • $\begingroup$ Why wouldn't it help for animations? $\endgroup$ – Turbo Dec 30 '13 at 17:24
  • 2
    $\begingroup$ @TimTimmy because converting the particle system to a mesh will only 'capture' the particles of a single frame. $\endgroup$ – stacker Dec 30 '13 at 22:17

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