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I retopo my high poly sculpt, created UV map, selected the high poly object first, than the low poly (so the low poly is the active one), bake normal map (cycles used, so I had a texture image node selected), than apply normal map as in picture: enter image description here

this is how appear the low poly models without normal map (note normal map texture node muted)

As you can see when apply normal map the model turn black, without details. I tried to add a texture coordinate node, on UV, as suggested on here (Object turns dark when using normal map in Cycles), but don't work.

not only the model turn very dark but need very strong light to illuminate it.

Maybe I doing something wrong with normal map creation? Anyway the map is here.

Thanks if advance for your help and sorry for my poor enghlish.

EDIT: SOLVED! I didn't change anything, open the some file made me crazy for an entire week and boom! It work, all details are here, normal map work correctly. Cannot understood why or what happened

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  • $\begingroup$ Check if you have "Non color data" selected in normal map texture node and set lower "strength" in Normal map node. If this don't help you, consider uploading .blend file. We can only guess now. $\endgroup$
    – Shubol3D
    Jul 28, 2016 at 15:29
  • $\begingroup$ Thanks for your reply. If you look texture node is set to non colour data, the file is for a client, part of bigger eork, I don't know if I can share $\endgroup$ Jul 28, 2016 at 15:40
  • $\begingroup$ Try lowering effect of the normal map in the Normal map node. 10 is really much and blackish effects like that could be result of that. $\endgroup$
    – Mr Zak
    Jul 28, 2016 at 15:41
  • $\begingroup$ Thanks Mr Zak, tried even this, lowering normal map node help a lot light, but zero details on the surface. $\endgroup$ Jul 28, 2016 at 15:49
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    $\begingroup$ SOLVED! I didn't change anything, open the some file made me crazy for an entire week and boom! It work, all details are here, normal map work correctly. Cannot understood why or what happened. Thanks to all for your time. $\endgroup$ Aug 2, 2016 at 10:44

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