I created this mesh, then made a rig for it and did everything right with the IK rigging.

As I go to test it I turned the head and half of the face doesn't move with it. I kept trying a multitude of things to get it to move but it just stays there. Can anyone Help me?

Things I have tried Re-rigging it and reapplying the mirror modifier.

  • 1
    $\begingroup$ Hard to say what could be wrong without seeing the file. We could compile a list of the most likely reasons but it's oft best to have a definitive answer. Can you upload the file and post the link here. $\endgroup$
    – iKlsR
    Commented Dec 30, 2013 at 3:23
  • $\begingroup$ And listing the multitude of things you've tried can narrow down the list of possible solutions. $\endgroup$
    – Adhi
    Commented Dec 30, 2013 at 3:50
  • $\begingroup$ Have you already checked the weight paint? $\endgroup$
    – stacker
    Commented Dec 30, 2013 at 13:33

1 Answer 1


If some vertices are not influenced by the movement of the deformation bone probably the don't have enough weight assigned. In Object Mode select the bone first than the mesh, change to Weight Paint and add more weight to the vertices (blue is completly unbiased).

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