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When I rotate a bone, the size of the bone changes. Any idea how to fix this?

.blend file

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  • $\begingroup$ did you rotate the bone in edit mode or pose mode? $\endgroup$ – David Jul 26 '16 at 21:30
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    $\begingroup$ It looks like the bone's parent is scaled in a single axis, meaning that this bone will appear to change size when rotate against the axis of the parent's scale. $\endgroup$ – Poyo Jul 26 '16 at 21:33
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    $\begingroup$ @chris I was close. The bone's parent is not scaled, it's the whole armature that's scaled. $\endgroup$ – Poyo Jul 27 '16 at 2:51
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    $\begingroup$ @chris Reset the scale of the armature by selecting it and pressing Alt+S. $\endgroup$ – Poyo Jul 27 '16 at 4:31
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    $\begingroup$ Chris, understand that this behavior is normal : your armarture is 2.8 times greater in Z than X or Y. So when things which were in Z come to X or Y, they become thinner. $\endgroup$ – lemon Jul 27 '16 at 4:34
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I have the fix. It is so easy. Select your rig in object mode and apply the scale with CtrlA > Scale.

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