I am animating a human character. It is bit irritating that I need to go and adjust its feet for every animation I do.
Is there a way, through a constraint, to plant a bone at certain LocRot and not alowed to be moved by the IK? (Actually cannot work well with IK when I think about it).
Or rather, tell the rig that no vertex can cross 0 of Z. That will do it even better.