1
$\begingroup$

So i need to import an PSKX file into blender but i have tried almost everything getting rid of the x from .PSKX and also this add-on script(Link) i have even tried opening it in unreal engine 3 and 4 the UPK file at lest i also tried umodel maya and nothing works but i have heard of a remodify file of the link i put in but can't find it anyway i just want to export it to any file that blender can read.

$\endgroup$
1
$\begingroup$

I use the exact same script you linked to and I works fine. You don't have to get rid of the 'x" in the end as this is only a suffix Gildor, the creator of umodel, introduced because his tool adds some additional values useful to modders. The downside is that a PSKX file cannot be opened inside the UDK. The 'x' simply tells the user that this is psk has been modified.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.