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The faces when I'm in Object/Edit mode look... messed up, like half of the normals are facing the wrong way. I checked the normals and they are all facing out like they should be. I was messing with some camera settings when I pulled out of the camera view. When I render the scene, everything looks normal. Let me know if you need more info on anything. Any help is much appreciated.

I apologize if this has been asked before, but I really don't know what to call this conundrum in order to search for it.

Uploaded: Blend File

Faces Inverted

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marked as duplicate by Carlo, Shady Puck, David Jul 23 '16 at 16:56

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  • $\begingroup$ Please upload your .blend. $\endgroup$ – Billy S Jul 23 '16 at 15:58
  • $\begingroup$ Probably a non manifold mesh. In edit mode, try to find it, by using shift+ctrl+alt+M (yes the 4, or in the select menu, 'select all by trait' and 'non manifold'): this may select the concerned vertices $\endgroup$ – lemon Jul 23 '16 at 16:03
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    $\begingroup$ The view-camera's clipping has an exaggerate End clipping value. Large frustrums cause imprecision in the rendering. See, for example, blender.stackexchange.com/questions/1385/… $\endgroup$ – Carlo Jul 23 '16 at 16:13
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    $\begingroup$ My answer should help explain why this is happening. $\endgroup$ – David Jul 23 '16 at 16:16
  • $\begingroup$ Yes! Haha, Carlo and David, both of these answers helped, I was just being an idiot with clipping regions with my camera, so this has solved my issue. lemon, even though this wasn't the cause of the issue I had, I did find part of my mesh which made it non-manifold. I didn't even realise it made issues not having everything corrected so I will be on the look out for that. Thank you for everyone who helped me figure out my stupid mistake! $\endgroup$ – RWACU Jul 23 '16 at 16:22

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