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How do I create a ico sphere type flat surface, like a low poly terrain for an island

I can create a surface using subdivide and triangulate but the result just isn't the same

Here is an example of what I desire: example

Edit: Here is the best that I can do, and the faces just aren't rotated in the same way, and that's what I want to accomplish (notice that I'm quite new to this program) enter image description here

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  • $\begingroup$ Could you be a little more specific? What's the difference between your model and the one in the above image? Screenshots of your models always help. $\endgroup$ – metaphor_set Jul 22 '16 at 11:49
  • $\begingroup$ Have you tried using the decimate modifier? And making sure you're using hard shading rather than smooth shading on the particular object? $\endgroup$ – Suskeyhose Jul 22 '16 at 13:12
  • $\begingroup$ cgi.tutsplus.com/tutorials/… $\endgroup$ – stacker Jul 22 '16 at 13:39
  • $\begingroup$ Just for clarity sake I think the term you were looking for is Low Poly Style modeling, in this case a a Low poly style island terrain. This as nothing to do with Icospheres, except the triangulated appearance. $\endgroup$ – Duarte Farrajota Ramos Jul 22 '16 at 19:48
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Albeit the somewhat vague description of your problem, let's give it a try...

Creating low poly models as shown in the above image require a little more polygons to start with. The more data Blender has to work with, the better the result.

Let's start with a nice terrain (in my case done with the ANT Landscape addon) that has a decent amount of geometry. My model has 16k faces.

hipoly

Now go to Properties Window - Modifiers - Add Modifier - Decimate

add modifier

In the Decimate modifier's settings chose "collapse", check "triangulate" and lower the ratio until you have the desired effect.

decimate options

This is what your model should look like (reduced to 3k faces).

result

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