trying to rig bvh armature to mesh but as you can see makes the mesh severely deformed first I have the armature in rest position then I switch to pose position is there a way to fix this?tried adjusting the bones in edit mode no difference.enter image description here

enter image description here

  • $\begingroup$ Note sure with just these two pictures, but this looks like a rotation problem. Try to apply the rotation on your mesh (ctrl+A then rotation) $\endgroup$
    – lemon
    Jul 22, 2016 at 15:04
  • $\begingroup$ Definitely looks like a mesh without rotation + scale being applied. Maybe position, too? $\endgroup$ Jul 22, 2016 at 16:17


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