There 2 conflicts when I export an FBX file to Maya that I can't find a Blender side solution. Meaning, I wish I could export the FBX to be compatible without having to repair it once imported in Maya.
1) Any names with a period "." eg: shoe.001 That particular character is replaced by a very long string once imported so I need to find a script to remove that character from all names. Or if possible to prevent it from naming duplicates with a decimal point in the first place.
2) All Bone exported from Blender end up as tiny joints the size = 0.09 and I wish I could change them all into a 1.0 in joint size. This may have something to do with exporting settings of .1 scale.