i have an imported model of a tank/mech with a tank barrel on it, im planning to use this model for posing purposes, in the program it exports from i can rotate the turret and pose it in many ways however in blender i need to bent the turret backward on itself like seen in superhero movies or in movies where a gun barrel is bent.
i have tried using, bevel tool (doesnt work), the deform tool (doesnt work), and the curve modifier (partly works but glitches) wherever the vertex group mesh section connects to a non curved part of the mesh there is a straight then sudden 90 degree glitchy looking turn i dont know how to fix this issue as any selecting just moves the next part of the mesh as the glitched turn.