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I wanted to make my cloth animation less choppy, so I changed the frame rate of the whole scene from 30 to 60 fps:

Settings screenshot

But that only increased the speed of the whole animation (the animation didn't stretch over time). Can the cloth animation speed be independent of the frame rate? I just want it to be more precise.

Time remapping doesn't seem to work on the simulation.

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In Blender 2.78, the speed for a cloth simulation can be adjusted here (Physics tab for a cloth object):

enter image description here

I did a quick test with a flag running at 24 FPS (normal speed), then changed the FPS to 60 which caused the simulation to run at a higher speed (unrealistic). Changing the "Multiplier" to a lower value reduced the speed while keeping the 60 FPS. If you change the FPS from 24 to 60 (2.5x) you need to have a multiplier of 1/2.5 = 0.4.

It seems the "base factor" is 24.

See the 2.78 release notes for more details.

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