I have a multi-layer armature with a FK- weightpaint layer following a IK control layer. I weight paint it to a test armature and everything looks fine...except the feet. For whatever reason, the feet are offset from the bone in such a way where the block character walks bow-legged:
Note that all bones are visible here, and the weight painting is what I need it to be. The foot mesh even follows the bone...albeit a few units offset. Does anyone know what is going on here?