Is there any option, to append many objects without appending their materials?
Example: I have
cube object and
scene2.blend, where there also is
Blender logically creates
wood.001, but I don't want
wood.001, I need Blender to use the existing
wood material instead of creating a new copy.
I'm talking about thousands of objects and hundreds materials. For example now I have
natural wood.## ...
natural wood.017 and all are exactly the same, and I have few dozens of materials like this multiplied by 17 object copies.
My English is not very good and this is problem little bit hard to explain, so I hope you understand what I mean.