I know nothing about Blender and I need to do a very simple 3D terrain with texture map.

I have a 1000 x 700 height map: enter image description here

And I have a 1000 x 700 texture map: enter image description here

And I want to combine them into a 3D model that I can view. I have done this before, about 8 years ago, in XNA but none of my old code will compile anymore under Visual Studio 2010.

I apologize that this is a very simple question. I'm not a CGI artist and I don't anything about Blender but I know that it can do this simple thing.

What are the steps to do this with Blender?

Thanks for posting the steps but I don't have Import -> images as planes. I just have this: enter image description here

Am I in the wrong place? Thanks in advance!


Import the height map using import images as planes.

Enter edit mode press W and subdivide it like a 100 times. enter image description here

Add a displacement modifier.

Set the texture to use the height map.

enter image description here

set the displacement modifier to normal and to use the UV map.

enter image description here

For a better level of detail add a subsurf modifier:

enter image description here

Then assign the painted texture as the color for your material.

enter image description here

Why the funky edges on the surface? Your height map needs a bit of cleanup before doing all of this


Usually the import images as planes plugin is enabled by default. If it isn't, you'll have to enable it manually. Press Ctr+Alt+U navigate to the add ons section and type image. To enable the add on check on the box to the left of the add on name:

enter image description here

  • 2
    $\begingroup$ Or just scale down the UVs so the edges aren't used. $\endgroup$ – David Jul 16 '16 at 13:20

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