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I have a question relating to particles, one that I couldn't find answer to on google.

How can I change the time at which a particle emitter samples the particle? In other words, if I have an animated particle, how can make the emitter emit the particle with it's animation running from different point other than default. (in normal situation - all particles just duplicate the same animation, regardless of their birth time)

If that helps - I seek option similiar to particle sampling in After Effects plugin - Trapcode Particular.

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  • $\begingroup$ Not sure I understand the question. Do you mean how to get more frames, between the frames you're already getting? $\endgroup$ – ajwood Jul 15 '16 at 12:30
  • $\begingroup$ Imagine a group of flowers that open at the same time - that's default particle emitter setting, as all particles use sampling from the same moment in time. Now imagine flowers that open at the different moment in time - this is when particles sample source particle at different moments. $\endgroup$ – ApexStudio Jul 15 '16 at 20:20
  • $\begingroup$ The post is somewhat solved by using differently animated particles with a "duplicate group" setting in particle emitter. $\endgroup$ – ApexStudio Jul 15 '16 at 20:21

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