How can I export B Format ambisonic audio in a render. Blender uses OpenAL, which does allow for First Order Ambisonic (4 mono channels, WXYZ) rendering. My goal is to create a stereoscopic, 360 degree video with spatial audio (audio field rotates with head).
Here are the documentation links regarding audio in Blender (many of them just say TODO):
I assume that the 4 Channels format found in the scene properties context has much to do with spatial audio. Can someone elaborate on these options?
Demo .blend file to play with (you'll need to supply your own audio):