What is the difference between ambient occlusion vs environment lighting?
To me it looks like environmental lighting turns an image texture(or single color) into a hemi lamp source that shines from all angles but casts no shadows.
While Ambient occlusion turns a single color into a hemi lamp source that shines from all angles but casts some shadows.
Difference being: one has the ability to cast shadows and the other has the ability to use a texture as a lamp?
Actually, it looks like if you use environmental lighting, you automatically also use ambient occlusion just with less control over its shadows.
Im getting a circular error in my brain. Can-Not-Compute
The manual says the difference is
The difference is that Environment lighting takes into account the “ambient” parameter of the material shading settings, which indicates the amount of ambient light/color that that material receives.
But ambient occlusion has a similar setting called "Factor".
But the factor settings effects ambient occlusion for all objects while the "ambient" parameter effects just a single texture.
Is that it?
So again, what is the difference?