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I'm trying to figure out why my renders don't have the same color as my viewport. When rendering I almost have no color and in the viewport is the result that I'm looking for.

Viewport: enter image description here

similar result i have with render (value 1000): enter image description here

Rendered view result: enter image description here

The only thing I can make it a bit "better" is by setting the multiply node to high values like 300 or 1000. There is a lamp (sun), but adding a second one doesn't seem to affect it. Is it maybe my node setup?

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    $\begingroup$ You may need to decrease the step size of the volumetric sample in the scene properties tab to get more samples on it? $\endgroup$ – 3pointedit Jul 14 '16 at 7:16
  • $\begingroup$ @3pointedit where can I find that step size? I'm at the Scene tab, but I see [Custom Properties], [Preview], [Surface], [Ambient Occlusion], [Ray Visibility], [Settings] but none has step size? $\endgroup$ – juFo Jul 14 '16 at 7:40
  • $\begingroup$ Heres an example of step size settings youtube.com/watch?v=Ig30ziA8dAU and they can be found: i.stack.imgur.com/MFSb5.png (here is where I found that last image blender.stackexchange.com/questions/8001/…) $\endgroup$ – 3pointedit Jul 14 '16 at 8:37
  • $\begingroup$ thanks, it gets better: pasteall.org/pic/105078 ! $\endgroup$ – juFo Jul 14 '16 at 9:46
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    $\begingroup$ Unfortunately for us, in Blender "More Samples" fixes most things ;-) $\endgroup$ – 3pointedit Jul 14 '16 at 22:52
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You need to bake the simulation. Click on the smoke domain wile the domain is selected go to the camera 📷 properties tab and scroll down to the bake take. Set your simulation range to the number of frames in your animation and press bake all dynamics (or bake all). Then render and enjoy... Make sure you add emission to the smoke to make it pop a bit!

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