I have made some low poly trees in blender render without the sapling add-on and the only problem is that when I import it to unity and add it to the tree editor and then place it on the terrain it only show half of the tree and the other half under the terrain.
NOTE the two trees in the back were manually placed and the two trees in the front were placed using tree editor and the materials for the trees are the standard
I want to know make the whole tree visible while still using the tree editor. I don't know if the problem is within unity or blender, help will be appreciated. Thanks in advanced.