I'm using Blender to make animations that I can use in a Monogame/XNA project. I'm trying to export only the keyframes I set, so I can make custom interpolations in Monogame. However, the FBX exporter seems to force the baking of the animation by setting a keyframe at every frame.
If I uncheck "Baked animation" in the exporter (in Blender v2.77), it seems not to export any keyframe at all.
I tried to export in COLLADA as well, which does not bake the animation. However, I really need to use the FBX format as I encountered many other problems in COLLADA.
So here is my question, can we export "unbaked"/raw animation in FBX ?