I'm trying to work my way through the desert tutorial by Andrew Price. I have a landscape with a displacement modifier with clouds texture (Type:Clouds). So my landscape has already one texture assigned to it. Now I added some grass with particles and I'm trying to add a material to that grass (particle system is assigned to the same landscape). In the tutorial the grass material is based on a another texture (Type:Blend). The problem is that I can't add a second texture - I can only modify the texture which is used by displacement modifier.
The main reason for this problem is that Andrew is using Blender internal renderer and I'm using cycles.
So the question is: is there a way in cycles to add second texture (Type:Blend) without deleting/modifying the one assigned to displace modifier (Type:Clouds)?