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I have a pre-rendered animation that I want to play on a TV model in my new scene animation, and I really don't know how.

Would I do it within Blender, or should I make the material on the TV screen green, so I can green-screen it on?

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  • $\begingroup$ You could use an animated texture to do this. $\endgroup$
    – gandalf3
    Dec 24, 2013 at 11:37
  • $\begingroup$ What do you mean by "TV"? Are you talking about the TV clips, or the real device? $\endgroup$ Dec 24, 2013 at 11:38

1 Answer 1

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Blender Internal:

  1. Add a new texture and set the type to image or movie.

  2. Select a file, then set the source to either Sequence or Movie depending on the format your rendered animation is in. (e.g. Sequence for an image sequence, or Movie for a single video file.)

Cycles:

  1. Add a new Image Texture node and open a file.

  2. Add an image file to the node, or pick an existing image, then set the Source to either Sequence or Movie (this option will only appear after you select an image file), again depending on the format your rendered animation is in.

enter image description here

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  • $\begingroup$ I always render out image sequences. Its a force of habit since i've had to work with such crappy computers in the past. Anyways, thanks man. $\endgroup$
    – Starius
    Dec 25, 2013 at 3:43
  • $\begingroup$ @Starius me too... it is more fail-safe that way $\endgroup$
    – yossico
    May 20, 2021 at 17:51
  • $\begingroup$ This is nice, however I am looking for more advanced possibility to control the speed also of the playback independent from global animation speed, I could do this via the amount of source images to be selected, but within Blender would be better? $\endgroup$
    – Thomas
    Mar 22, 2022 at 12:30
  • $\begingroup$ @Thomas It is a hack and a bit of a fuss to set up but that is possible this way: blender.stackexchange.com/a/15855/599 $\endgroup$
    – gandalf3
    Mar 31, 2022 at 9:05

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