Blender novice here. I'm trying to make some models to use in the Unity3D engine.
I modeled a high poly tube and the low poly counterpart. Now I'd like to bake the normal map from the HP to the LP in order to make it look better. Unfortunately the normal map is horrible, it seems that I somehow tried to bake from the lowpoly to the lowpoly.
I followed this process:
- Make the high poly
- Make the low poly
- Unwrap the low poly
- Switch to Cycles renderer and assign a 1024x1024 image
- Switch to Normals under Bake
- no profit?
This is my high poly and perfectly smooth tube and its counterpart, the low poly and perfectly jagged tube:
This is the result from the bake with "Selected to active":
I may have been missing something during the process. What could be?