Here is video of the problem: https://www.youtube.com/watch?v=9rAeFdRckN0
What might be wrong with those edge to bevel in such way?
Edit1 : Here is dropbox link to file. https://www.dropbox.com/s/d7lc0zirimptwcm/wheel.blend?dl=0
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Sign up to join this communityHere is video of the problem: https://www.youtube.com/watch?v=9rAeFdRckN0
What might be wrong with those edge to bevel in such way?
Edit1 : Here is dropbox link to file. https://www.dropbox.com/s/d7lc0zirimptwcm/wheel.blend?dl=0
Beveling ngons (faces with more than 4 vertices) is not a good idea : results are not really predictable.
Here is a view of the inner geometry with triangles (on the right) :
The upper part of your mesh is good, but the ngon part does not allow to manipulate it well (for beveling, for instance).
So for a good bevel, you should redo this part with quads only (faces composed of 4 vertices), the same way you modeled the upper part.
Also take care of the bottom part (on the left) which is composed of 5 vertices.
To 'repair' the mesh
Now we have this below, so simply complete the faces for the extremities.