Here is video of the problem: https://www.youtube.com/watch?v=9rAeFdRckN0

What might be wrong with those edge to bevel in such way?

Edit1 : Here is dropbox link to file. https://www.dropbox.com/s/d7lc0zirimptwcm/wheel.blend?dl=0

  • 1
    $\begingroup$ Can you upload the file? $\endgroup$ – Omar Emara Jul 11 '16 at 15:34
  • 3
    $\begingroup$ @OmarAhmad When suggesting that someone should upload a file it is better to suggest where they should upload it. blend-exchange.giantcowfilms.com is the preferred location. $\endgroup$ – Ray Mairlot Jul 11 '16 at 16:23
  • $\begingroup$ I've just gotta say, we've been getting a lot of low-quality questions from new users lately... but this one is really good. It's a generic question, simply and clearly asked, with sufficient supporting information, and without editorializing. Good job, @EvgeniPetrov $\endgroup$ – Matt Jul 11 '16 at 19:05

Beveling ngons (faces with more than 4 vertices) is not a good idea : results are not really predictable.

Here is a view of the inner geometry with triangles (on the right) :

enter image description here

The upper part of your mesh is good, but the ngon part does not allow to manipulate it well (for beveling, for instance).

So for a good bevel, you should redo this part with quads only (faces composed of 4 vertices), the same way you modeled the upper part.

Also take care of the bottom part (on the left) which is composed of 5 vertices.

To 'repair' the mesh

  • Go to edit mode
  • First of all, select all and remove double vertices (some are doubled)
  • Set face selection mode by Ctrl + Tab then face
  • Select the two faces which are ngons then delete this faces (X then 'only faces')

enter image description here

  • Set vertices selection mode by Ctrl + tab then 'vertex'
  • Select the vertices like below in order to count them (here 18)

enter image description here

  • Give 18 cut on the bottom part (Ctrl+R then Page Up 17 times)

enter image description here

  • Select the top and bottom vertices on one side (without the extremities)
  • Then Ctrl+E and 'bridge edge loops'

enter image description here

  • Do the same for the other side

Now we have this below, so simply complete the faces for the extremities.

enter image description here

  • Beveling :

enter image description here

  • $\begingroup$ ....and this is a good, clear, simple answer, too. Good job. $\endgroup$ – Matt Jul 11 '16 at 19:05
  • $\begingroup$ Is there easy way to seperate face to more faces? $\endgroup$ – Evgeni Petrov Jul 12 '16 at 13:08
  • 1
    $\begingroup$ @EvgeniPetrov, edited $\endgroup$ – lemon Jul 12 '16 at 14:20
  • $\begingroup$ Wow! Thank you for the great answer! "Bridge Edge Loops" is what I really was looking forward, did it manually :/ $\endgroup$ – Evgeni Petrov Jul 12 '16 at 14:43
  • $\begingroup$ @EvgeniPetrov, doing it manually can be fast too if you use the 'F2' addon (mesh_f2.py) $\endgroup$ – lemon Jul 12 '16 at 14:51

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.