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I tried the mist effect and the smoke simulation but didn't like the results. What I want to achieve is a static fog like the fog in this picture. enter image description here

Steady but also moving slowly on the surface of lake.

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    $\begingroup$ related: blender.stackexchange.com/questions/43600/… To make the fog move just animate the coordinates of the texture $\endgroup$
    – user1853
    Commented Jul 9, 2016 at 19:03
  • $\begingroup$ it is exactly what i was looking for ..thank you for your help $\endgroup$
    – Roveldo
    Commented Jul 9, 2016 at 19:38

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Crate an object that will act as domain and assign it some volume scattering as detailed on this answer

Then use some texture to make the fog less homogeneous, and animate the mapping for it.

enter image description here

enter image description here

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