I tried the mist effect and the smoke simulation but didn't like the results. What I want to achieve is a static fog like the fog in this picture.
Steady but also moving slowly on the surface of lake.
I tried the mist effect and the smoke simulation but didn't like the results. What I want to achieve is a static fog like the fog in this picture.
Steady but also moving slowly on the surface of lake.
Crate an object that will act as domain and assign it some volume scattering as detailed on this answer
Then use some texture to make the fog less homogeneous, and animate the mapping for it.