I used the solution to create animated lightning found here to do the Sith lightning effects for my film (the effect can be seen here). Cool, but not cool enough. Each particle is completely random compared to previous particles, and does not behave like the cool lightning found in After Effects for example: this or this or this. How can I animate a mesh or other object to behave and move more naturally like lightning?


  • $\begingroup$ Maybe not exactly related, but you could try to scale lightning mesh way down in Object mode without applying rotation and in Skin modifier change settings for Mean Radius. This would allow to have lightning with small branches, like in this example. $\endgroup$ – Mr Zak Jul 12 '16 at 9:39
  • $\begingroup$ @MrZak That looks good, but remember that I want each bolt to have its own motion and not be static. $\endgroup$ – Anson Savage Jul 14 '16 at 13:37

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