I want to know if it's possible to simulate perspiration on a surface in cycles such as in the following images:
If so what techniques should be used?
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Sign up to join this communityI want to know if it's possible to simulate perspiration on a surface in cycles such as in the following images:
If so what techniques should be used?
On a separate layer create an object that will have the shape of your droplets, and give it the material you need.
Then on the main object add a particle system with start and end on frame 1, no physics and using the drop object as the render object.