1
$\begingroup$

I'm trying setting some bones in a particular way. One of my friends told me to set the bone on -180 0 0 PYR on Blender. However, to do that, I need to have the bones on a particular angle (0 0 0 I would say), but the armature comes with the bones already like this enter image description here

What I want to achieve is making the bones have this particular angle

enter image description here

The issue here is I can't really ask him how to do it since he uses 3DSMax. So, my question is, since that's already the neutral position, is there a way to rotate that bone in that angle? (-180 0 0 PYR)

Thank you in advance, I hope you can help me with this!

$\endgroup$
1
$\begingroup$

Key R, then the axis (X, Y, or Z), then the angle.

$\endgroup$
  • $\begingroup$ Thanks for the answer. I've added what I've tried to achieve $\endgroup$ – TotalNoob Jul 8 '16 at 23:52

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.