I have a weird problem in Blender where it seems that my faces and normals point in opposite directions. I have backface culling on in these shots.
Here's what a selection is supposed to look like. The normals and faces point in the correct direction, both facing outwards, with the selection on the outside:
On the left, the faces point inwards, and the normals face outwards. But the selection is on the outside. (I flipped the normals in this case)
On the right, the faces point outwards, and the normals face inwards, as they should, but the selection is on the inside. (The normals are unflipped in this case)
It seems as if the normals and faces are pointing in opposite directions, because the selection is incorrect. What's happening here?