I'm getting these weird white edges on certain textures (appears only to be on those that have transparency in the texture.
It only appears in render result and not when I'm actually in the workspace itself. I've read around many times and can not find the answer so have always resorted to removing grass and leaves, however, I'd like to keep them in on this render. As it's going to be an animation and would look better.
I'm using Blender engine as cycles doesn't work right with Mineways imported worlds (you have to do extra work which I don't know).
I know nothing about nodes, just putting that out there. So if your suggestion involves nodes (alpha over) keep in mind I'm an idiot when it comes to nodes never learned them.